Shadow’s Eleven
With our Renegade Horizon games getting postponed, I have another space to fill in with some Shadowrun information.
As I’ve previously stated, I’m going with pre-generated characters for this campaign. For most of the players in the group, this game will be both their first exposure to the Spirit of the Century rules as well as the Shadowrun universe. Typically that means the game starts off a bit slower as everyone tries to grasp the rules and setting in order to figure out how their characters would act. In order to help them out in both regards, I’m going to do something different with the first session’s run. Part of the enjoyment of a good caper movie is how we as the audience aren’t aware of the protagonists’ plans and get to see them unfold piece by piece. Even if the event goes of entirely to plan, we are kept in suspense and continuously surprised because we see the obstacles that get thrown in the heroes’ way and watch as they are able to overcome them.
Since most Shadowrun adventures can break down to a caper of some sort the same parallels can be drawn. So after talking to the players about the first introductory mission of the mini-campaign, I’m going to pull a few tricks out to give them the same type of experience. They’ll be thrown right into the job with no time spent with the players sitting around planning every detail.
The problem to a set up like this is obvious – how are the players supposed to role-play competent shadowrunners sneaking into a secure facility if they don’t know where they are or what they’re doing?
I think I’ve found a solution.