The Failure that was Earthdawn: First Dawn
In my last blarg I talked about the storyline I had put together for my recent Earthdawn game. If you haven’t read that blarg yet please do, because otherwise some of the issues or events I’ll be discussing below may not make sense.
First Dawn started well enough, with the characters interacting with the various residents of the kaer. Everyone had the opportunity to show off a bit of their character’s background and motivations (except the ork’s player who couldn’t make it) which I think they all enjoyed. After that the party was gathered together for a ceremony that ended with the kaer doors being opened and the party heading out through the traps to the surface with tokens which were supposed to disable the traps for them.
At the far end of the trapped area, the party was introduced to the obsidiman that was supposed to act as their guide. Centuries ago he had volunteered to enter the kaer and enter the Dreaming through the Scourge to be able to guide its people back to the surface when the time came. The party, being told he was how they would open the kaer doors but thinking he was just a statue/key, had drag him up to the surface with the aid of a disk of True Air which levitated him and allowed him to be floated to the front antechamber. Due to the proximity to the surface awoke while the party was resting, leading to some interesting interaction.
After some discussion with the obsidimen about who he was and then ultimately what to expect outside, the adepts finally opened the front doors to the kaer and saw the destruction the Scourge had caused to the countryside. With that visual the first session ended. In hindsight it was a successful session and had hit all of the goals and themes I had set (with the exception of the missing player).
Everything went downhill from there.