Manaburst Research – Trappings of Magic
Although I haven’t been writing much about it, I’ve been making some notes on how I plan on using the Spirit of the Century system to run a Magic: the Gathering-inspired campaign for my group that I’ve previously mentioned. One of the unknowns I since the beginning is how to handle magic – a decision made harder since I really have no idea how magic works in MtG’s Multiverse.
Sure, that card game has its mana-powered magic, but it’s made for a turn-based card game and can be considered slower and less fluid than I’d like for our campaign. I still had two questions to answer before I could design my magic system: how exactly does one gain and spend Mana, and does summoning pull a preexisting creature to the summoner, or does it create a simulacrum. To answer these I decided to ask WotC directly… so to speak
In the past, the only use I had for my small
The members of my Saturday gaming group are all adults with busy lives so it’s no surprise that most Saturdays at least one person winds up being late for our weekly session. Instead of starting our sessions early and having to catch people up, we’ve recently started breaking out some