Earthdawn – Savaged: Season 1

A month or so ago my Earthdawn: Savaged campaign wound up to a close. The early summer/late fall months brought a rash of player absences and missed sessions which seemed to sap everyone’s motivation. So although I very much enjoyed returning to the Earthdawn world our game ended rather anticlimactically.

At least I was able to do the experimentation with Savage Worlds that I wanted to. I learned a number of valuable lessons about the system from behind the GM’s screen. I plan on going into more detail about what modifications I plan on making to Savage Worlds in a short series of articles but I wanted to take this opportunity to summarize our campaign and my thoughts on it.

Our small group consisted of a few adepts who had banded together in defense of a Rex, a small village in the hinterlands north of Bartertown, and forged their group in tribute to the dwarven weaponsmith who had brought them together and gave his life in defense of the innocent. Thus The Hounds of Askari were born.

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Earthdawn – The Legend Begins

Session 1 – March 30th, 2008

GM: Dave
Players: Luke, Chad, Dan, Josh, Pat

The scene opened on the town or Rex, a battered and broken village in the hinterlands of Barsaive. The townspeople had fought a daily struggle to eek a meager living out of the dried and broken land, and just as their efforts began to pay off they became the target of a band of ork scorchers. Frequent raids kept the town on the brink of collapse but the orks were smart enough to always leave the town in good enough shape that it could recover… and be raided all over again.

Rex’s headwoman, an elf by the name of Emberica, was finally fed up with the cycle of destruction and called in some old favors which led Askari, a dwarven weaponsmith, to bring his small band of adepts to aid the town. The orks were not expecting any resistance, let alone a band of adepts, and a cunning trap sealed their doom. However they were not go quietly. Many good townsfolk lost their lives in the orks’ death rage, as did Askari himself.

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Earthdawn: Savaged

I’ve finally made my return to Gamemastering, kicking off a new campaign with my gaming group at the end of March. This time around I went for my long-time favorite: Earthdawn. Now that we’ve gotten a couple of sessions under our collective belt we’re settling into the swing of things.

Although I’ve turned to the familiar setting of Barsiave for this game I’ve decided to try a few new things as well, the first of which was converting this fantastic game to a system more suitable to my players.

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Deadlands – The Ballad of Chuck and Daniel


We had last left the posse down one Ranger and up one mad scientist and one Harrowed guide after it was revealed a former companion was actually a skinwalker in disguise. With their new guide in tow the Rangers set off from Redrock investigate the manor where Sen. Grissom was last seen.

Located half a day’s ride from Redrock, the mansion was secluded from the main cattle trails by a smaller nearly overgrown path. The trip was uneventful other than the weather turning south as the posse approached the manor. They hoped to take shelter within from the storm while they looked around but unfortunately would find the dilapidated residence less uninhabited – and far less safe – than they had expected.

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Deadlands – Welcome to the Weird West

DeadlandsWith the death of Manaburst our group has moved on to Deadlands, the Weird West roleplaying game. After two sessions I think it’s fair to say we’ve gotten back into the groove and are set to have an great campaign. I think that Luke might have some early-campaign jitters up in the GM’s chair but everyone else seems to be having a great time.

The first session took place January 20th and started out with three young Texas Rangers being called in from their field work assignments to meet with a ranger that had trained each of them at some point in the past, Elijah Peterson, in Redrock, Arizona, a small town just off the rail line. With the recent escalation of the Great Rail Wars the posse-to-be had expected to be assigned to assist the Dixie Rails but they soon found they were in for something completely different.

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Renegade Horizon Resumes Flight

Renegade HorizonRecently we had the unfortunate task of putting the Star Wars: The Twilight Path campaign to rest. It was just getting to be infinitely difficult to get everyone together for a game – with only the gamemaster and the three players in this campaign if one couldn’t make the session we didn’t feel we could go on without them. So after two months of failed attempts the gamemaster signed the death certificate.

However due to karma’s attempt to balance itself out, we’ve finally been able to restart Renegade Horizon. There was a drought of gaming for a while due to scheduling conflicts for a few months where we didn’t game at all, but now we’re back, this time with a few minor changes.

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