Prevent Blight Outbreak: Castle of the Keys
Sunday, October 14th, 2007
The second and final fight for a strategic objective of the first round in our Bloodstone Marches Theater of War campaign was Saultydog’s Circle trying to contain the outbreak of Dragonblight at the castle of the keys. Unfortunately for the druids they ran afoul of a group of Prorpger’s trolls who, still bitter over the Circle’s betrayal of Madrak Ironhide and unaware of the Circle’s goal decided to take the opportunity to strike at the Blackclads.
This game was fought on a table bisected from left to right by a 4″ stream of Blighted Shallow water. The blighted energies in this region had two effects: first living non-Legion models in the blighted water suffer -2 MAT, RAT, and STR. However we made a mistake and only played this as a -1 penalty. Second, all Tough rolls in this scenario only succeed on a roll of 6. The Circle’s goal was to damn this river by collapsing six of the eight columns surrounding the river and using the rubble to stop it. The columns were positioned with four on each side of the river, each 1″ from the river and 8″ from the columns to its right and left or 10″ from a table edge if there was no column to that side of it. The columns were ARM 18 structures that could take 20 damage points before being destroyed. This scenario used the Siege Attrition rules for the campaign, meaning if any columns were destroyed but Circle lost, the next time they attempted the scenario whatever columns had been destroyed in previous attempts would remain begin the game already destroyed.
Other than the river and columns, each player placed four terrain pieces but could only select obstructions, obstacles, and structures. We also allowed open pits to be used, feeling it felt in theme with the ruined castle. These terrain features had to be at least 6″ away from the channel and 3″ from each other. Both players primarily selected linear obstacles for their terrain pieces, resulting in a relatively open table with regards to LOS. Saultydog did place a couple pits on the Trollblood side to try to slow them down while Prorpger put a couple of structures over on the Circle side for the same reason. In addition we wound up using P3 paints for columns again. We really need to add some more variety of terrain pieces but time to make terrain always seems hard to find.
As I mentioned in the previous post about our campaign we were allowing proxies so both players took the opportunity to break out some new models and try them out. They fielded the following:
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