Last weekend our Manaburst campaign finally got off the ground. The actual play portion of the night wasn’t too long – we spent a lot of the session going over rules and took our time with the scenes to make sure that all of the rules were explained as we went. Slow-paced that it may be, the session seemed to be a success. By the end of the night everyone had gotten the basics of the system and were getting into the flexibility it afforded them.
Character generation was slow at first while everyone wrapped their head about the phases and aspects that FATE uses, but before long we had a fairly diverse group of planeswalkers who, for the most part, had a united enemy and had met each other in their travels-at least in passing.
Ada’s original conception was that of a construct capable of aiding its master in research and ritual. She quickly became indispensable to his experiments, able to observe and record all that transpired while his concentration was elsewhere.
Many years after her creation, Ada was given sentience when a powerful spell cast by her master inadvertently bound a being of primordial magic within her shell. The reaction not only destroyed the ritual but also flung Ada from the plane, sending her careening through the Blind Eternities for the first time.
Concept of Magic: Flow of Aether