10/20/2007: Hordes Stampede! Event

On October 20th we had a Hordes Stampede hosted by Miniature Market locally here in St. Louis. We had a large turnout for this event – large enough that we had to run out for an extra table so that we would have enough. In addition to a fair number of regulars we had a couple younger guys who were back in town for the weekend from college and a few other locals who aren’t regulars but came by anyway. Between the sixteen participants, two employees, and the pressganger the store was packed.

Unlike the Swiss tournament format that is typically used for Privateer Press game events the goal of the Stampede was to claim a table by defeating its current defender then defending the table against new attackers for as long as possible. In addition the defender would suffer attrition, forcing him to hold on for as long he good with his dwindling forces. To help offset his mounting losses the defender’s side of each table had a few extra pieces of defensible terrain – a couple trenches and a couple linear obstacles to seek cover behind.

My other tournament reports so far have centered more around the games I played and their results. This time I want to take a break and instead talk about observations regarding the Stampede format itself, including some of the things that worked and some that didn’t.

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Bloodstone Marches – Battle of Hawksmire River

Bloodstone MarchesAfter talking about it for a while but never committing, my gaming group finally decided to start up the Theater of War presented in the Hordes: Evolution book. For those unfamiliar, the Theater of War is a map-base campaign system Privater Press has created for their miniature games. The first two theaters were created for Warmachine – The Battle for the Thornwood (in Apotheosis) and The City of Sul (No Quarter 8 ) – before the Bloodstone Marches was released for Hordes in Evolution.

Players create detachments from which they can draw their forces to attack each other’s territory. In addition to lands claimed, players accumulate Victory Points each battle which they can spend for various boons. Overall victory is achieved either through claiming a certain number of territories or winning the three Strategic Scenarios for your faction.

For our campaign Saultydog would be manipulating the druidic order of the Circle Orboros (the blue territories) Prorpger would be rallying the scattered Trollblood forces (the purple territories), and I would be leading the draconic Legion of Everblight (the red territories). We decided to allow proxies for the length of the campaign to allow us to try out some of our new models and see how they worked for us.

For the first round initiative was determined by a die roll. I won and elected to use my attack against the Circle to try for my first Strategic Objective and my attack against the Trollbloods to attack the long purple mountaneous area in the center of the map to try to get closer to my third Strategic Objective. Josh declared the final attack of the round against Prorpger at his own first Strategic Objective.

I decided to go ahead and do a battle report for each of the Strategic Objective battles, starting with my first one (the only game we were able to play). At th very least it would give me some more content to post up here. So without further delay…

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Trollbloods/Circle vs. Legion of Everblight – A Family Affair

A Family Affair, 1000 pts.
Wednesday, August 22, 2007

The gauntlet was thrown Sunday – a team game where Prorpger and Saultydog would each bring 500 points against a 1000-point Legion army. We had to make sure to arrive at the store early so we’d have time to get everything set up and get started quickly, and it’s a good thing we did. There were quite a few models on the table and a lot of strategic decisions to be made each turn.

The table was set up as pictured here and Saultydog and Prorpger won the initiative roll and elected to go first.

A Family Affair - Table Layout

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Surprise, It’s America Hill!

Spontaneous America Hill, 350 pts.
Wednesday, August 15, 2007

While Prorpger and I were finishing up some delicious food court delectables a couple local players asked me to set up an American Hill battle for them. Considering how long the last oversized America Hill game went I was surprised people still wanted to play but what the hell, right? So four of us sat down for yet another rumble for bragging rights up on high.

America Hill Setup

For those who haven’t read an America hill report yet, the rules are as follows:

  • At the end of each turn, the player with the most models on the hill gains 1 VP.
    • A unit counts as 1 model, regardless of the number of members on the hill
    • In the case of a tie, VPs are awarded to all players tied for most models on the hill
  • At the end of a turn where a player has his warcaster/warlock on the hill, the controlling player rolls 1d6 and gains the following bonus:
  1. Immediately activate the Yellow Woldwomper
  2. Immediately activate the Blue Woldwomper
  3. Immediately activate the Red Woldwomper
  4. Place any one model currently on the hill or within 3″ of the hill within 6″ of its current location. Model may not be placed more than 4″ above the table surface. There must be room for the model’s base at the destination.
  5. Place 1d4 3″ cloud effects in play anywhere completely within the warlock/warcaster’s control radius. These clouds remain in play for one round.
  6. Place 1 3″ fire storm template anywhere within completely within the warlock/warcaster’s control radius. The warcaster/warlock must make a magic attack roll against each model in the AOE ignoring LOS, cover, concealment, elevation, Stealth, Invisibility, or intervening models. Each model hit suffers an unboostable POW 12 damage roll and the Fire continuous effect.

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Legion of Everblight vs. Protectorate of Menoth – Battle of the Frail

Legion of Everblight vs. Protectorate of Menoth, 500 pts.
Wednesday, July 25, 2007

After I finished trying out a round of Infernal Contraption, Prorpger asked to play a game and actually commented that he wanted to try the Legion out. I was hesitant to let him borrow my models since obviously once a troll player experiences the awesomeness that is Everblight, they’ll never want to go back to their old faction. But what kind of a friend would I be if I didn’t give Prorpger more and more reasons to spend money.

Table Layout

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Circle Orboros vs. Legion of Everblight – Cat Fight!

Circle Orboros vs. Legion of Everblight – Cat Fight!, 750 pts.
Wednesday, July 18, 2007

This week one of the local players and I threw down in a 750-point Hordes smackdown. I hadn’t gotten the chance to play him much yet other than in a large multiplayer game so looked forward to the opportunity. We both brought out one of the ladies of Hordes and set them at each other in a fury-filled cat fight.

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Trollbloods vs. Legion of Everblight – Not America Hill!

Trollbloods vs. Legion of Everblight, 500 pts.
Wednesday, June 27, 2007

After last week’s massive multiplayer brawl Prorpger and I set up to play some 500-point Hordes games to help him get back into the fury-management frame of mind before he started purchasing Trollbloods in earnest. We were able to squeeze in two games, and after the first one Prorpger decided to swap out his unit of Scattergunners for a unit of Champions and we replayed the game (same terrain, otherwise same forces) to see how the change would effect the game. This second game turned out much closer and more exciting, so it’s the one I’m writing up.

The game store is in the process of building some new tables and the plywood isn’t covered in felt yet. So just ignore the bare wood look. 😉

Trollbloods (Prorpger)

  • Trollblood Deployment Grissel
  • Dire Troll Mauler
  • Impaler
  • Fell Caller
  • Krielstone Bearer
  • Champions
  • Swamp Gobber Bellows Crew
  • Alten Ashley

Legion of Everblight (Myself)

  • Legion DeploymentThagrosh
  • Carnivean
  • Nephilim Soldier
  • Seraph
  • Warmongers x3
  • Striders

I gave Prorpger first turn. He set up with his Champions and Fell Caller as his central block with his Krielstone unit off to one side. Grissel set up in the middle behind the Champions and split her beasts – Impaler to the Kreilstone’s side and Mauler to the opposite. Alten Ashley set up behind a low wall in the center of the table.

With an odd rock central on my side of the table, I split my forces a bit. To my right was the Warmongers, Thagrosh, and the Carnivean while the Nephilim and Seraph deployed to run around the other side of the rock. The Striders set up behind a wall on my side of the table, ready to hunt some trolls.

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Yet Another America Hill

Yet Another America Hill
Wednesday, January 31, 2007

This week we discovered that the hills we had been fighting over were really the wrong hill. Luckily we finally found the right one this week.

Before I get started, I have to make a couple notes:

  • It’s been a while since this game was played, so I’m a little iffy on all the details. I’ll try and fill in as best I can, though.
  • This took place before Remix and we played throws the old way when they happened.

Here’s a copy-paste of the rules from the last hill fight:

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America Hill, the Final Solution

America Hill, the Final Solution
Wednesday, January 24, 2007

This week we decided to try another tweak to the America Hill rules. We discovered that the hills we had been fighting over were really the wrong hill. Luckily we finally found the right one this week.

To help encourage people to take the hill, we added Woldwompers. Woldwompers were independent models that could be activated by various warcasters or warlocks if they were in control of the hill. Woldwompers had the same stat line as a Woldwarden but with -1 SPD and -1 ARM. They also had a fury of two and could be forced by any controlling warcaster/warlock, and the fury would dissipate at the end of each player’s turn. Woldwompers had no animus, no chain attack, but maintained All Terrain, Elemental Construct, and Spell Strike.

  • At the end if each turn, the player with the most models on the hill gained 1 VP. This is turn, not round – we went this way to place more value on the hill.
  • At the end of a turn, if a player had their warcaster/warlock on the hill, they could activate one of the three Woldwompers immediately.
  • At the end of a turn, if a player had their wracaster/warlock on the hill and had or tied for the most models on the hill (units counted as 1 model), they could activate two of the three Woldwompers immediately.

America Hill

Despite the steps we played the hill as “smooth” so it could be climbed freely. We didn’t want to overemphasize the steps too much.

After rolling to determine order, we arranged ourselves around the table as follows:

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Getting some Hordes off my desk

One of the original intents for this site was for me to chronicle my miniature painting, and now that I have a digital camera I can attempt to do so. Although I’ll try and share any tips and techniques when I get the opportunity, the real goal is to help motivate myself to continue to progress through my unpainted figures. The pictures here aren’t as good as in my finished gallery, but they’ll suffice for WIPs.

Shortly before the holidays I started assembling some of the Hordes miniatures I had recently picked up second hand to try to get a small army. Although I knew I wouldn’t have everything painted right away, I wanted to at least get things assembled to the point that they could be fielded. For the Seraph that meant painting it completely as I didn’t want to try to paint that thing once it was fully assembled and on its base, but I’m getting ahead of myself.

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