Trollbloods/Circle vs. Legion of Everblight – A Family Affair

A Family Affair, 1000 pts.
Wednesday, August 22, 2007

The gauntlet was thrown Sunday – a team game where Prorpger and Saultydog would each bring 500 points against a 1000-point Legion army. We had to make sure to arrive at the store early so we’d have time to get everything set up and get started quickly, and it’s a good thing we did. There were quite a few models on the table and a lot of strategic decisions to be made each turn.

The table was set up as pictured here and Saultydog and Prorpger won the initiative roll and elected to go first.

A Family Affair - Table Layout

Read More “Trollbloods/Circle vs. Legion of Everblight – A Family Affair”

Surprise, It’s America Hill!

Spontaneous America Hill, 350 pts.
Wednesday, August 15, 2007

While Prorpger and I were finishing up some delicious food court delectables a couple local players asked me to set up an American Hill battle for them. Considering how long the last oversized America Hill game went I was surprised people still wanted to play but what the hell, right? So four of us sat down for yet another rumble for bragging rights up on high.

America Hill Setup

For those who haven’t read an America hill report yet, the rules are as follows:

  • At the end of each turn, the player with the most models on the hill gains 1 VP.
    • A unit counts as 1 model, regardless of the number of members on the hill
    • In the case of a tie, VPs are awarded to all players tied for most models on the hill
  • At the end of a turn where a player has his warcaster/warlock on the hill, the controlling player rolls 1d6 and gains the following bonus:
  1. Immediately activate the Yellow Woldwomper
  2. Immediately activate the Blue Woldwomper
  3. Immediately activate the Red Woldwomper
  4. Place any one model currently on the hill or within 3″ of the hill within 6″ of its current location. Model may not be placed more than 4″ above the table surface. There must be room for the model’s base at the destination.
  5. Place 1d4 3″ cloud effects in play anywhere completely within the warlock/warcaster’s control radius. These clouds remain in play for one round.
  6. Place 1 3″ fire storm template anywhere within completely within the warlock/warcaster’s control radius. The warcaster/warlock must make a magic attack roll against each model in the AOE ignoring LOS, cover, concealment, elevation, Stealth, Invisibility, or intervening models. Each model hit suffers an unboostable POW 12 damage roll and the Fire continuous effect.

Read More “Surprise, It’s America Hill!”

Renegade Horizon, the Rock Opera

A couple of weeks ago we wrapped up what was the current story arc in our Renegade Horizon game. It was a fun little campaign that ended with what our gamemaster described as a rock opera. It’s really hard to explain how this running joke ran throughout the session without disrupting things but everything just added up to a very enjoyable game.

As far as the session itself, we wound up tracking down the baron that had placed a price on our heads and kidnapped him from the compound of the cult he was heading up. After some discussion as to how to force him to remove the bounty he had placed, the idea of a psychic re-education was brought up. So that’s where we ended the campaign – as our characters were hiding out for a couple months re-writing the Baron’s psyche in preparation for when we return to the campaign later.

For now the mantle of the gamemaster is being passed off to another player who’s been prepping a SciFi game set in our solar system with an inhabitable Earth, no aliens, no “magic”, and no interstellar travel. We’ve settled on a basic concept for now – residents of a space station that has recently been invaded and occupied by an unwelcome power who have to form an underground resistance to drive them off. A couple of the players have come up with basic character concepts but we’ll be nailing down all the specifics at our next session. Should be fun!

Legion of Everblight vs. Protectorate of Menoth – Battle of the Frail

Legion of Everblight vs. Protectorate of Menoth, 500 pts.
Wednesday, July 25, 2007

After I finished trying out a round of Infernal Contraption, Prorpger asked to play a game and actually commented that he wanted to try the Legion out. I was hesitant to let him borrow my models since obviously once a troll player experiences the awesomeness that is Everblight, they’ll never want to go back to their old faction. But what kind of a friend would I be if I didn’t give Prorpger more and more reasons to spend money.

Table Layout

Read More “Legion of Everblight vs. Protectorate of Menoth – Battle of the Frail”

Circle Orboros vs. Legion of Everblight – Cat Fight!

Circle Orboros vs. Legion of Everblight – Cat Fight!, 750 pts.
Wednesday, July 18, 2007

This week one of the local players and I threw down in a 750-point Hordes smackdown. I hadn’t gotten the chance to play him much yet other than in a large multiplayer game so looked forward to the opportunity. We both brought out one of the ladies of Hordes and set them at each other in a fury-filled cat fight.

Read More “Circle Orboros vs. Legion of Everblight – Cat Fight!”

Renegade Horizon Resumes Flight

Renegade HorizonRecently we had the unfortunate task of putting the Star Wars: The Twilight Path campaign to rest. It was just getting to be infinitely difficult to get everyone together for a game – with only the gamemaster and the three players in this campaign if one couldn’t make the session we didn’t feel we could go on without them. So after two months of failed attempts the gamemaster signed the death certificate.

However due to karma’s attempt to balance itself out, we’ve finally been able to restart Renegade Horizon. There was a drought of gaming for a while due to scheduling conflicts for a few months where we didn’t game at all, but now we’re back, this time with a few minor changes.

Read More “Renegade Horizon Resumes Flight”

Trollbloods vs. Legion of Everblight – Not America Hill!

Trollbloods vs. Legion of Everblight, 500 pts.
Wednesday, June 27, 2007

After last week’s massive multiplayer brawl Prorpger and I set up to play some 500-point Hordes games to help him get back into the fury-management frame of mind before he started purchasing Trollbloods in earnest. We were able to squeeze in two games, and after the first one Prorpger decided to swap out his unit of Scattergunners for a unit of Champions and we replayed the game (same terrain, otherwise same forces) to see how the change would effect the game. This second game turned out much closer and more exciting, so it’s the one I’m writing up.

The game store is in the process of building some new tables and the plywood isn’t covered in felt yet. So just ignore the bare wood look. 😉

Trollbloods (Prorpger)

  • Trollblood Deployment Grissel
  • Dire Troll Mauler
  • Impaler
  • Fell Caller
  • Krielstone Bearer
  • Champions
  • Swamp Gobber Bellows Crew
  • Alten Ashley

Legion of Everblight (Myself)

  • Legion DeploymentThagrosh
  • Carnivean
  • Nephilim Soldier
  • Seraph
  • Warmongers x3
  • Striders

I gave Prorpger first turn. He set up with his Champions and Fell Caller as his central block with his Krielstone unit off to one side. Grissel set up in the middle behind the Champions and split her beasts – Impaler to the Kreilstone’s side and Mauler to the opposite. Alten Ashley set up behind a low wall in the center of the table.

With an odd rock central on my side of the table, I split my forces a bit. To my right was the Warmongers, Thagrosh, and the Carnivean while the Nephilim and Seraph deployed to run around the other side of the rock. The Striders set up behind a wall on my side of the table, ready to hunt some trolls.

Read More “Trollbloods vs. Legion of Everblight – Not America Hill!”

Shadow’s Eleven

With our Renegade Horizon games getting postponed, I have another space to fill in with some Shadowrun information.

As I’ve previously stated, I’m going with pre-generated characters for this campaign. For most of the players in the group, this game will be both their first exposure to the Spirit of the Century rules as well as the Shadowrun universe. Typically that means the game starts off a bit slower as everyone tries to grasp the rules and setting in order to figure out how their characters would act. In order to help them out in both regards, I’m going to do something different with the first session’s run. Part of the enjoyment of a good caper movie is how we as the audience aren’t aware of the protagonists’ plans and get to see them unfold piece by piece. Even if the event goes of entirely to plan, we are kept in suspense and continuously surprised because we see the obstacles that get thrown in the heroes’ way and watch as they are able to overcome them.

Since most Shadowrun adventures can break down to a caper of some sort the same parallels can be drawn. So after talking to the players about the first introductory mission of the mini-campaign, I’m going to pull a few tricks out to give them the same type of experience. They’ll be thrown right into the job with no time spent with the players sitting around planning every detail.

The problem to a set up like this is obvious – how are the players supposed to role-play competent shadowrunners sneaking into a secure facility if they don’t know where they are or what they’re doing?

I think I’ve found a solution.

Read More “Shadow’s Eleven”

Shadowrun – Mixing The Flavors

Since my Star Wars and Renegade Horizon games have had to cancel the last couple sessions due to scheduling conflicts, I might as well follow up my last Shadowrun post with another one. Although I previously mentioned starting with an overview of the campaign and talking about characters, I realized that starting with my vision of the Shadowrun world and how I will be running it would be a better place to start.

There are a number of people who don’t like the Shadowrun setting due to its mix of genres. For them the inclusion of fantasy in their cyberpunk is like the ice cream in their Pizza. Normally I’d agree with them, but there’s an additional factor that has to be taken into account – Earthdawn.

Read More “Shadowrun – Mixing The Flavors”

Next Up – Shadowrun

I’ve finally started to settle on the game I’m going to try to put together for my next stint at gamemastering. After taking a good look at how Earthdawn went and where the problems arose as well as what parts of my gamemastering style need improvement I’ve decided to run a short Shadowrun mini-campaign – a single mission that will involve a basic run and then some follow-up in a more open format.

There’s still some time left in our Star Wars campaign, and I’m not trying to rush that out the door early in order to play something else. I’m hoping to use this blog as a design log and document some of the campaign design and planning that I do to get the game ready to be run. In the future I’ll be talking about the system I’ll be using, the campaign setup, the group template, and other aspects of the game but for my first post I’m going to start with how I’m going to address the problems of my Earthdawn game.

Read More “Next Up – Shadowrun”