G’daybloke at Lost Hemisphere has declared this week Repenter Week, so I decided to jump on the bandwagon. Other authors have been posting their own paintedversionsof theRepenter, so given it’s already Friday, that’s probably about all I can squeeze in before the end of the week. So let’s fire it up.
When I just tried digging up a link to my write-ups on the color scheme for my Warmachine/Hordes armies, I found an article for The Vermillion Menofix but I didn’t see one for my Legion force. So to remedy that I snagged this off another forum and have copied it here to my blog.
Looking over my Legion of Everblight models, it didn’t take long for me to decide to go with a color scheme that matched their background in the frozen mountains to the north. I immediately decided to have a cool blue be a dominant color and worked from there, eventually coming up with a ‘bone-and-blue’ scheme shown below. I won this warpack in a drawing the day of release and I began assembling the models relatively soon thereafter. The paint job was chosen to be unique at the time, but it turned out that since I started a number of people have had the same idea and my models were by no means the first ones done with this scheme.
Many of the techniques I started using on my Legion models were relatively simple and there were a great deal of large expanses to do but still… for some reason I felt drained after painting these up and had to take a break for a bit before picking the brush back up. I don’t think I’ve ever painted a miniature (or group of miniatures) that took as much out of me as the Legion of Everblight Warpack did. Read More “Hordes: Frostfang Brood”
I’m back in St. Louis and still recovering from GenCon. A lot of the announcements and previews at the Privateer Press booth have already hit the various forums so there’s no need to talk about those again. Josh, Jason, and I recorded a lot of interviews over the weekend which we’ll be posting as we get them cleaned up.
It was a blast meeting and talking to fellow Warmachine players from across the country like the SOBs. We recorded Episode 50 of the Iron Agenda in the Wabash room late Friday during open play and I think by the end of the episode we had cycled 11 people behind the microphones.
The downside of the Con this year was getting sick, missing the last Hardcore of MkI, and now I’m fighting off some sort of cold/sinus infection. Still I had a great weekend and am already looking forward to next year.
We’ll be talking about the news surrounding Privateer Press, their Next Big Thing, the Retribution, and more here and on the podcast in the near future, so keep an eye open.
After four years and 200 episodes, the Podthralls have announced that they are hanging up their microphones. They’ve been a fixture in the online Warmachine community for four years and it’s sad to see them go. Best of luck, and thanks for all the hours of entertainment you provided to your fellow Warmachine players.
Most of the hosts of Fell Calls can still be heard on the Thac0 Podcast, a show about general geekery and geek-related entertainment.
It’s been over half a year since I started my Protectorate of Menoth character warjacks. Working on them quickly degraded from fun to tedious but a couple weeks ago I finally forced myself to sit down and make some actual progress. I’ll finally have them – and Typhon – competed within the next couple days.
First up is the Fire of Salvation. One of my biggest complaints of the Guardian warjack is the engraved metallic shoulder plates. When I saw the Fire of Salvation shared that design I was disappointed – I just don’t like the way it looks. I thought about greenstuffing over them and smoothing them out but decided against it at the last minute.
My other issue was with the fire that was sculpted on the top of the mace. I’m not a big fan of painted fire, so I got rid of it, but that left the mace looking like it was missing something. After digging through my bits box I decided that since the Fire was Kreoss’ jack I’d take a cue from that warcaster’s epic form. I found an old Temple Flameguard spear and clipped the head to attach to the top of the Fire’s mace, making it look like it was designed to share aesthetics with its master’s weapon.
I still need to do a little work on the Fire. On top of a little cleanup, his rivets and the Menofixes on his shoulder need painting. I also have to decide what to do with the “orbs” attached to his collar above his head. Then it’ll be time for sealing.
I’ve also made a lot of progress on the Blessing of Vengeance, who is closer to completion than the Fire is. The only real change I made to Blessing was to leave off the banners which affix to the bolts on his shoulders. I’m not a big banner fan, so I tossed them in my bits box with the banners for my Seneschals, Avatar, Guardian, Harbinger, and Epic Kreoss. Sense any trends there?
I’m not completely happy with the posing on this model. His spear doesn’t hang below his base but I can see it potentially being obnoxious on the table. I’m not sure how much I can reposition it without breaking the small pistons that attach his wrist to his forearm though.
Last up is Typhon, who I took a little break from for a while. He’s mostly complete now but I’m not happy with him yet. His mouths just don’t look right and I’m contemplating repainting the stretched skin areas around the bone circle at his cheeks blue like his flesh as opposed to red like his gums.
I’m looking into a new photography set up so I can get caught up on documenting my finished works, so hopefully I’ll have some better lit shots of these models soon.
I wouldn’t even pretend that I follow video games as close as I used to. I knew about Clear Sky, the prequel to Shadow of Chernobyl, but I only recently became aware of the development of Call of Pripyat, the latest sequel currently due out this fall.
Looks like Clear Sky is going to move up my to-play list.
S.T.A.L.K.E.R. takes place in “The Zone,” the area surrounding the Chernobyl nuclear power plant where a second nuclear disaster lead to the appearance of physics-defying anomalies and the artifacts they produce. You play as an amnesic Stalker plying your trade (artifact retrieval) while trying to piece together your past. Along the way you’ll have to contend with anomalies, radiation, hunger, military forces trying to lock down the Zone, bandits, and mutated… things.
With the release of Incubi, I shelved my Raptors for a bit while I concentrated on the small-based Nyss troops. My Raptors sat mostly unplayed until the recent Veto tournament where I dug them out to use as substitutes when needed. It’s hard to imagine but I had almost forgotten how good they are. Almost.
Overview
The Raptors are one of the most versatile and dangerous weapons in the Legion of Everblight’s arsenal. They are a quintessential flanking force capable of striking and escaping long before an enemy force can pin them down.
Preregistration for Masters has been closed and tickets have been bought. I hope nobody had their Masters lists finalized, packed, and painted, because with a month left before GenCon Privateer Press has released a rules addendum to their Masters event. The big change is this:
The GenCon 2009 Masters event encourages players to not only demonstrate mastery with a single warcaster or warlock but with their entire faction line-up. A warcaster / warlock that appears in one of a players’ lists cannot appear in another list for the remainder of the Masters event. Mercenary warcasters can only appear in a players’ list[s] if that player is playing Mercenary contracts for the whole of the GenCon 2009 Masters event.
Bellevue WA. June 30, 2009 – Privateer Press is pleased to announce Grind, an extreme combat sports board game for two players ages 14 and up releasing this October. In Grind players customize a team of steamjacks—10-ton, steam-powered mechanical robots—and battle to move a large, spiked ball into their opponent’s goal. The game comes with several highly detailed plastic components, including six Runner steamjack figures, four Crusher steamjack figures, 32 interchangeable weapon arms, two spiked pillars, and the Grinder ball. Also included are a full-color game board, 11 tokens, and custom dice.
I hardly ever played the initial Grind release – it just didn’t pique my interest enough. If I was going to be getting my Warmachine miniatures out to play, I’d rather just play a game of Warmachine. It wasn’t that the concept of Grind wasn’t interesting, but it seemed to be cobbled together from the existing Warmachine rules and so suffered from a rule system that wasn’t really designed to support it.