Smoke in the Skies, 500 pts.
Wednesday, September 19, 2007
About five years ago or so I was starting an Earthdawn RPG campaign for a group of friends. I decided to start the campaign off with the published adventure titled Terror in the Skies which would feature some airships and expose the PCs to that quickly. One character was a Sky Raider so I felt it was appropriate, plus I had run the adventure before and was comfortable with it. The group like using miniatures for combat so I got a crazy idea. The adventure had deck plans for the two large galleons that were in the adventure and would inevitably wind up in a battle in the skies. So one day I scanned the two upper decks into photoshop, resized them to scale for 25mm miniatures, and printed them out. I then took the pages, glued them down to cardboard, and cut them out for use on the table top. The group loved them and they made the boarding actions really fun, but then the ships got tossed into the closet and remained unused until recently. After debating what scenario to play for a little while, Prorpger, Superduck, and I came up with the idea to use the cardboard ships to do a variation of the Smoke on the Water scenario from the campaign in the back of Escalation.
The rules of Smoke on the Water were pretty simple – two barges pass each other on the table. Each barge was its owner’s deployment zone and moving d6″ during its owner’s maintenance phase. Each barge can be damaged like a structure and is ARM 16. When either barge touches the opposite table edge, both barges immediately stop and whichever had sustained the most damage immediately sinks. Whoever holds the last barge wins. If a model was knocked off the barges, it was removed from play.
For Smoke in the Skies, we added a few rules based on the ships we were using.
- The blue edging was deck railing, which provided cover and was effectively an obstacle. It also meant you could get slammed into the wall but not over the edge. However the main deck had weaker railing – no obstacle, and you could be slammed right through it. Basically it was all open ground.
- The red areas were the raised decks and counted as higher ground.
- You could cross between decks of equal height or from higher to lower, but not from lower to higher. So no going from main deck on one ship to the forecastle on the other.
- The green locations were the ships masts that were impassable terrain, provided cover, etc.
- Since the ships weren’t flat and weren’t going to line up perfectly, a model could cross the distance between the two ships as long as the distance between was less than 2″. They were either leaping across or swinging on rope or whatever swashbuckler imagery you wanted to apply there. Yes, jacks too. 🙂
With that we put together a couple forces to do battle.
Read More “Trollbloods vs. Legion of Everblight – Smoke in the Skies”